![]() ![]() ![]() Sales are likely not what they want after the generally terrible reception for the game, so they have to try to squeeze money out of it another way. If anyone is going to pay for boosts or perks or power, it might be this hardcore group, so you might as well try, because what’s a little more bad press for what is already viewed as the most disastrous release of the year? Keep in mind that this was a big, big project for Bethesda, one they’ve spent at least four years on, and it’s supposed to be a big holiday title for them. So what’s Bethesda thinking?įrom Bethesda’s point of view, they might view the people that have stuck around through all the negativity and bad reviews as potential targets for these kinds of microtransactions. ![]() It seems like they might.Īnd all of these issues are sure to rankle fans who…see Bethesda focusing on a bunch of different ways to monetize the $60 game post-launch when clearly, it has a whole host of issues that still need to be addressed. Ever since perk card packs first appeared in Fallout 76 it seemed like something that Bethesda could try to sell eventually, but no one thought they’d actually dare. The current respec system only allows you to move a point or pick a perk card past level 50, which is a super bizarre way to do it, but less bizarre if you realize the goal is to start selling perk cards which would indeed…also be selling power in its own way. Outside of Lunch Boxes, selling perk card packs would be its own form of loot boxes, and would be a problem with the current state of how leveling and perks work in Fallout. ![]()
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